/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  v2212                                |
|   \\  /    A nd           | Web:      www.OpenFOAM.org                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    location    "system";
    object      blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

scale 1.0;

vertices
(
    ( -7.245  -7.14  0.00) //vertex 0
    ( 13.755  -7.14  0.00) //vertex 1
    ( 13.755   7.14  0.00) //vertex 2
    ( -7.245   7.14  0.00) //vertex 3
    ( -7.245  -7.14  1.68) //vertex 4
    ( 13.755  -7.14  1.68) //vertex 5
    ( 13.755   7.14  1.68) //vertex 6
    ( -7.245   7.14  1.68) //vertex 7
);

blocks
(
    hex (0 1 2 3 4 5 6 7) (50 34 4) //block 0
    simpleGrading (1.0 1.0 1.0)
    //edgeGrading (1.744063 1.000000 1.000000 1.744063 19.295221 19.295221 19.295221 19.295221 1.000000 1.000000 1.000000 1.000000)

);


boundary
(

    inlet
    {
        type patch;
        faces
        (
        (0 4 7 3)
        );
    }

    outlet
    {
        type patch;
        faces
        (
        (1 5 6 2)
        );
    }

    Lat00
    {
        type symmetryPlane;
        faces
        (
        (0 1 2 3)
        );
    }

    Lat01
    {
        type symmetryPlane;
        faces
        (
        (4 5 6 7)
        );
    }

    upperWall
    {
        type symmetryPlane;
        faces
        (
        (2 3 7 6)
        );
    }

    lowerWall
    {
        type symmetryPlane;
        faces
        (
        (0 4 5 1)
        );
    }

);


// ************************************************************************* //
